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Staxel mods in a premade game
Staxel mods in a premade game




staxel mods in a premade game
  1. #Staxel mods in a premade game mac os x#
  2. #Staxel mods in a premade game install#
  3. #Staxel mods in a premade game mod#
  4. #Staxel mods in a premade game update#
  5. #Staxel mods in a premade game driver#

Drones set to “Free Range” will collect the target item from anywhere on the ranch expansion that is not in storage (e.g. Updated “Outside Plots” to a new “Free Range” option. Refinery and Refinery Link have been added as a destination-for science!

#Staxel mods in a premade game update#

More on this here.ĭrones got a nice little update that allows them to deliver to the Refinery and improves how they interact with some targets/destinations! Most PC players, as well as all Xbox and PS4 players should see improved performance and overall frame rate. We did a lot of technical wizardry, but the short of it is we upgraded the game engine to Unity 2018 and all game data has been reorganized to optimize the way we store data and manage certain game states. We have upgraded Slime Rancher’s game engine which will bring performance improvements for a majority of players! Yes, even though we're nearly 3 years out from initial release, we're still hard at work to make Slime Rancher the best possible experience for everyone! The Optimized Update is here to improve overall performance of Slime Rancher. Should you experience any issues with v1.3.1, please email and we’ll be sure to help you right away! Slime Rancher v1.3.1 represents a significant overhaul to the way that a lot of backend systems work and while overall it should produce significant gains in performance, it may produce unexpected issues that we did not catch in our testing process. * File changed: Windows installer, English - Size *FROM* 58.0 MB *TO* 59.0 MB - Version *FROM* 1.061 *TO* 1.062

#Staxel mods in a premade game mac os x#

* File changed: Mac OS X installer, English - Size *FROM* 58.0 MB *TO* 56.0 MB - Version *FROM* 1.06 *TO* 1.062 * File changed: Linux installer, English - Size *FROM* 146.0 MB *TO* 145.0 MB - Version *FROM* 1.06 *TO* 1.062 Momodora: Reverie Under the Moonlight has changed > Features changed *FROM* Single-player, Co-op, Controller support *TO* Single-player, Co-op, Controller support, Cloud saves Guacamelee! Super Turbo Championship Edition has changed * File changed: Mac OS X installer, English - Size has not changed (444.0 MB) - Version *FROM* 1.0.0-10 *TO* 1.0.1-1

#Staxel mods in a premade game driver#

> Compatibility changed *FROM* Intel Integrated Graphics are not supported by this game, Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release this may affect game compatibility *TO* > Supported OS changed *FROM* Windows ( XP, Vista, 7, 10) *TO* Windows (7, 8, 10) > Game title changed *FROM* Alan Wake *TO* Alan Wake Guacamelee! Super Turbo Championship Edition.

#Staxel mods in a premade game mod#

If all goes well, your mod will now be loaded into Staxel. This may eventually include more information, but for now it is empty. However, you must implement certain interfaces in order for Staxel to run your program's code.Ī good starting place would be to implement this interface made for modding: įor the most part, contents of code is left up to the user. Third-party add-ons, like JetBrains ReSharper, can also do this alongside other features that make development considerably easier. Note: If possible, use a refactor service to implement shell versions of a given interface. When there, head to the "bin" folder and select both "Staxel.dll" and "", as both of these are needed for the code below. When the window opens, click on Browse at the bottom of the window, then navigate to where Staxel stores its files. Right-Click on the project (not the solution) in the Solution explorer then go to "Add" and then "Reference." After this, let it create the solution.Īfter this file is set up, it's time to add references to Staxel's. This sets it so that it builds in a manner that Staxel will be able to access. If you are having trouble finding it, it is located here: Name this solution whatever you want, and select "Class Library". To set up Visual Studio, first create a new solution. Other IDE's will definitely have different methods for some actions. If you run other versions of Visual Studio, locations of things may have changed. The rest of this page assumes you're running Visual Studio 2015. For Visual Studio 2015, you can head to to download a compatible version.

#Staxel mods in a premade game install#

Before starting be sure to install XNA for your IDE.






Staxel mods in a premade game