
When we finally realized the object is moving on a collision course with our planet, it was too late. There was no time for reaction, and all attempts to study the anomaly remained futile. The object, called ‘Shard Zero’ by the scientists, possessed some kind of a deadly aura, spreading mysterious ‘plague’ of cosmic scale around itself, twisting and disrupting the very nature of space and life. Have a shader toggler that you want to include? Head up to the issue site page and create an issue with your shader toggler, or contact one of the mods.In the 21st century, shortly after the colonization of our Solar System had begun, a huge dark object appeared beyond the orbit of Pluto. Remember to turn it back on otherwise it's easy to miss key items. Toggles only the glowing shader pillar and sprite at the top, the mouse icon is handled by UUU HUD Toggle. Hide characters (WIP due to massive variety) ( Shift + 2) Coins & their shadows (may hide other shadows) ( ) Object outlines (may hide some tiny cubemaps) ( L) HUD: Both the main game ones and also the item drops / loot HUD popups Bloom: Both from fire sources and machines Rain: Could not find and remove the raindrops bouncing off of the ground Hiding Sites Of Grace also hides some other light sources such as candles and torches, cant be avoided. Direct lighting/character back lighting ( ]) Hides rain, floaty leaves(?) and (SPOILER) end game ash ( F2) Hides air vents and floaty debris (but also inadvertently hides some other smoke and fire sources) ( F2) Lens flare and screen dirt ( Caps Lock) Player added icons dont hide for some reason Screen dirt, HUD, Odradek ping effects, Chiral Network boundary lines, Lost parcel glow, location lines, destination guide lines and footsteps ( F3) HUD (and some advertisement displays) ( Caps Lock) Pause menu + In Game UI + Effects ( Caps Lock) Vertical line markers in the world ( Shift + F5) These files need to be renamed to ShaderToggler.ini and placed in the same folder as ShaderToggler.addon for the add-on to pick them up correctly. If done right, when you use your key shortcut, it should now hide all the marked shaders at once, giving you a perfect HUD hide! Once you've marked all the shaders, click on Done to register the toggle group. As you step through the pixel shaders, note which of them cause the HUD to disappear. Once the frames are collected, use Numpad 1 and Numpad 2 to step through the available pixel shaders. These shaders will be added to the toggle group, and on activation, will be hidden from the scene.Ĭlick on Change shaders and wait for the frame collection process (that should appear in the top left) to complete. With our new toggle group set up, it's time to start marking shaders. This group will be named "HUD", since we're removing the HUD, and it'll be bound to Delete, the common keybind for hiding the HUD in tools. Click on the Edit button and edit it to your liking. This should create a new entry with a number next to it. Start by clicking the New button under List of toggle groups. In this example, we'll be using the add-on to remove the HUD from The Witcher 3. While ShaderToggler can be used to hide many parts and elements of a game scene (including geometry!), it is probably most useful in removing the HUDs of games. You should now see Shader Toggler in the list of installed add-ons. Launch your game, open the ReShade GUI, and head to the Add-ons tab. Copy over ShaderToggler.addon to the same folder as your game's ReShade DLL for ReShade to be able to use it.

ShaderToggler_x86_101.zip is for 32-bit games, typically older titles running in DX9 for example.ĭownload the appropriate file and unzip it.

ShaderToggler_v101.zip is for 64-bit games, i.e.On the releases page, there are two relevant files available for download.
#Worldshift cheat engine full#
ShaderToggler requires Reshade 5.1+ with full add-on support.
